Super Mario Bros.

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Super Mario Bros.
"At some point some time ago the kingdom of the peaceful mushroom people was invaded by the Kupa, a turtle people, which is notorious for its black magic. The cozy, peace-loving Mushroom People were lapsed into stones, bricks, weeds and even transformed, and their kingdom. The only one who make the magic to reverse and return the mushroom people their figures could be Princess Toadstool, the daughter of the king mushroom people. But you is unfortunately in the hands of the mighty Kupaschildkröten-king. Mario, (perhaps) the hero of the story, hear of the plight of the mushroom people and sets off to rescue the princess from the evil hands of the Kupa and redeem the decaying fungus human kingdom. You can be Mario! Now it is up to you to free the Mushroom People from the black magic! "
Jul 8, 2010 5:35 AM
Re: Super Mario Bros.
I'm going to have to give this a 4*, as the presentation is waaay to long, but I think that it's length makes it that much more amazing (make your own joke).

Here's my theory on how it was made: The game-play had to be recorded and pieced together in software onto a 3D strip that corresponded with the size of the concrete (and a 90 degree floor). That gave them a measure of real-world distance. They then had measure exactly where the camera needed to be pointing on the wall at what time, which was probably marked behind the cameraman. Knowing where he needed to be shooting, he was then free to wander down the sidewalk. Next, some poor guy or gal had the ever-so-fun job of tracking the "camera" in the 3D software to the actual position of the camera, relative to the original game play artwork. Lastly, some other poor schmuck had to come back and touch up all of the environmental details so real-life shadows also appeared on the game-play and erasing areas where game-play went, say, behind some graffiti.

This was a helluva lot of work for a kind of "so what" effect, but I think the implications for augmented reality gaming is enormous. Imagine a gaming system that could dynamically render games on real-world surfaces as you walk around. You could effectively create your own game by providing interesting surfaces to play on. Imagine Prince of Persia, where the gaming character can climb chairs, leap across to the table, and attack a sentry standing on top of a salt shaker. Pretty cool.

Then imagine imagining a battle of, say, cowboys and Indians, and so you vocally describe the scene to the game system, and it uses its library of characters to render John Wayne and his crew shooting at some fire-breathing, flying swamis and gurus. You and your friends could then pick characters and participate in the battle of your creation.

Now that's my kind of board game!
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